


However, if you're using an Epic Games Launcher version of the engine, you can only install the plugin as a Project plugin. With versions of Unreal Engine built from the source code in GitHub you can use the NoesisGUI Unreal Engine plugin as either an Engine plugin or a Project (Game) plugin. The plugin works with versions of Unreal Engine installed trough the Epic Games Launcher as well as those built by yourself from the source code in GitHub. Python with some additional modules to run the installation script (tested with Python 2.7 and 3.6). For instructions on how to get a copy of the Unreal Engine source code and how to build it, please refer to the README.md document on their GitHub repository. To install a pre-built version of Unreal Engine, please refer to the document Installing Unreal Engine and follow the instructions there. This can be either a pre-built version installed through the Epic Games Launcher, or a version built by yourself from the source in GitHub. In order to use NoesisGUI in your UE4 project, you're going to need: Some changes were dome to the source code in order to expose data and functionality, but otherwise the UI is done completely in Blueprint. ShooterGame: This sample replaces the UI from Epic's ShooterGame sample with NoesisGUI. Menu3D: This sample shows how to use UserControls to implement a multi-panel game main menu. UserControl: This sample shows how to implement an UserControl using a XAML and a C++ code-behind class, and how to use it from another XAML. Localization: A sample showing a way to implement content localization using ResourceDictionarys. Scoreboard: This sample shows more advanced ways to expose data on Blueprints so that it can be used in Bindings, such as using Getter functions and manually notifying property changes. QuestLog: This samples shows how to use Bindings to more complex data, such as Textures and Arrays of Objects. Login: A slightly more elaborated sample that uses Bindings to data and functions in a Blueprint, combined with some C++ code for more advanced functions.

Widget3D: A similar UI, but this time presented in 3D using Unreal Engine's WidgetComponent. HelloWorld: A minimal sample showing how to present the contents of a XAML on the screen.īuttons: A simple game that shows how you can use Bindings to implement Commands as Blueprint functions. SamplesĪfter you read this document, we have a few samples so you can see some of the concepts in action: Some knowledge of both Unreal Engine as well as the NoesisGUI SDK is assumed, but this document attempts to be as thorough as possible.

NoesisGUI is a hardware accelerated, vector graphics User Interface solution based on XAML. This document will guide you through the process of setting up the NoesisGUI Unreal Engine plugin, and how to get started using NoesisGUI in your Unreal Engine project. NoesisGUI Unreal Engine 4.21 Plugin Introduction
